Resume
Education
2021 - 2024
University of Southern California
Los Angeles, CA
B.S. Computer Science (Games)
GPA 3.9/4.0
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Notable Coursework: Video Game Programming, Game Engine Programming, Principles of Software Development, Computer Graphics, Intro to Artificial Intelligence, Game Development Principles, Intro to Computer Systems, Data Structures, Intro to Algorithms and Theory of Computing, Pipelines for Games and Interactives, Game Design Workshop, Capstone Game Development Project.
2020 - 2021
University of Illinois Urbana-Champaign
Urbana, IL
B.S. Computer Science + Geography
GPA: 4.0/4.0
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Notable Coursework: Intro to Computer Science, Discrete Structures
Skills
Programming
AWS
HTML/CSS
JavaScript
C/C++
Java
Python
C#
SQL/mySQL
React
Ruby on Rails
TypeScript
Game Development
Maya
Unity
Blender
OpenGL
UE4
Game Design
Development Tools
Git
Perforce
Jira
GitHub
PyTorch/SkLearn
Visual Studio
Docker
Presentation Tools
Adobe Creative Cloud Suite
Microsoft Office Suite
Google Apps
Experience
Dec 2023 - Present
Software Engineer
Luceris LLC
Chicago, IL
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Build out SaaS Middleware Platform to integrate business processes of enterprise systems, route messages, and monitor overall processes.
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Consult on transforming business requirements into technical solutions including application of AI use cases, process improvements, and user interface improvements.
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Resolved software application issues, diagnosed system failures, test and document new REST API features and technologies using an Agile development process, TypeScript, and unit testing.
May 2023 - Dec 2023
Computer Graphics Research Intern
USC Institute for Creative Technologies
Los Angeles, CA
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Used the Python programming language, deep learning, TensorFlow, and the PyTorch machine learning framework using methodologies and design patterns to create and prototype a synthetic voice application based on sample input datasets to improve the realistic accuracy of the synthetic voice by 25% in 5 weeks.
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Collected and synthesized dozens of source videos and used a convolutional neural network-based artificial intelligence technique with 1,000+ lines of code to create a deployment of a deepfake of a well-known singer.
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Received training in operating the Vision and Graphics Lab “Light Stage”, which captures the facial features of actors in real-time to create realistic facial recreations using Maya.
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Assisted with a geographic terrain reconstruction project using neural rendering techniques.
Jan 2022 - Dec 2023
Software Support Intern
Luceris LLC
Chicago, IL
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Manage flow of support issues from initiation to resolution.
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Testing and writing resolution reports for a cloud platform that connects enterprise systems via APIs.
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Utilize industry-leading software systems such as ServiceNow, Yardi, and Famis360.
May 2023 - May 2024
Lead Engineer / Technical Producer - Capstone Programming Project
USC Games
Los Angeles, CA
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Directed and managed a four-person team of game software developers using Notion to maintain deadlines and requirements.
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Managed a C# codebase of over 8,000+ lines of code on Perforce for 3D fishing game using the Unity game engine.
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Assisted the engineers in the development of core game features
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Collaborated with USC Games faculty and the project director to make key game decisions.
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Developed realistic boat movement and camera mechanic using CineMachine and Unity.
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Created weekly builds and fixed technical bugs for weekly review.
Aug 2022 - May 2023
Course Assistant
University of Southern California
Los Angeles, CA
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Conduct weekly office hours, teach lab classes, review student homework, and assist the professor in creating new lesson content for an introductory Computer Science class taught in C++.